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Installation

Your app talks to Odyssey Desktop, so first install Odyssey Desktop on the computer your app runs on. Then add the SDK for your language.

Install the OdysseyArm.HubClient package from NuGet:

Terminal window
dotnet add package OdysseyArm.HubClient

It targets .NET Standard 2.0 and 2.1 and .NET 8, so it also works in Unity and in the .NET version of Godot.

Next, connect and print some tracking data: Quickstart.